Embrace (formerly AuManil)
Embrace (formerly AuManil) assists the $40B (2015) online games market to reduce whale churn, increase whale conversion, improve whale acquisition and manage whales across a portfolio of games. Our team of data scientists analyze an individual player's financial and game play behavior to profile each player in order to predict lifetime value, churn risk and life-cycle patterns. The patterns let our customers engage their players with personal messaging or offers to support that player's competitive or bulk purchasing or Sunday-church-avoiding nature.
The Latest: Embrace was accepted into TechStars Austin after participating in the TVL Accelerator.