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Virtual Worlds Conference: Panel Descriptions

A Virtual World Communication & Collaboration Platform: Second Life Demonstration   Video

Date: Thursday, April 2, 2009

Time: 6:15 p.m. -7:15 p.m.

Location: UTC 2.102A


Dr. Leslie Jarmon presents a customized demonstration of Second Life with a short lecture and an interactive discussion with live guests inworld. Media hype aside, Second Life (SL) is not a game but an inherently social space with extensive human activity that includes the public, private, and non-profit sectors. SL is both a public and private space, and alongside the challenges of exploring this virtual human communication arena is the early identification of potential benefits for users. Research findings suggest that virtual world platforms can impact technology and business stakeholders in several ways:
  • Encourage innovation through effective external collaborations and discovery
  • Accelerate learning of individuals and teams (faster assimilation, instant feedback)
  • Cultivate more inclusive knowledge-sharing communities
  • Greatly reduce some brick-and-mortar costs for operations



A Platform for Commerce and Collaboration   Video
Time: 10:00 a.m. - 11:15 a.m.
Location: AT&T Conference Center

The panel debates successes and trials/errors in virtual world endeavors and how they have or have not enabled transformations in existing organizations, industry structures, business models. What are the implications of virtual worlds for commerce? How will the new forms of collaboration enable new commerce models? The panel tries to develop a clearer view of the road head of virtual world endeavors in the larger business environment.

Slides from the panel session

Robin Teigland's Slides

Laura Thomas's Slides

Anne Lange's Slides

David Neff's Slides

Chair:
Blake Ives, University of Houston
Panelists:
Robin Teigland, Stockholm School of Economics
Anne Lange, Cisco
Laura Thomas, Dell
David Neff, American Cancer Society



Video Game Industry and MMOG   Video
Time: 2:00 p.m. - 3:00 p.m.
Location: AT&T Conference Center

This panel debates the latest growth trends in attracting new atypical audiences in the video game industry and impact on MMOG on the evolution of the video game industry including ecosystems and business models.

Slides from the panel session

Chi-Hyon Lee's Slides

Ed Anderson's Slides

Chair:
Huseyin Tanriverdi, University of Texas
Panelists:
Rodney Gibbs, Amazeent.com
Ed Cavazos, Fish & Richardson
Chi-Hyon Lee, George Mason university
Ed Anderson, University of Texas
Andrew Busey, Challenge Games



Virtual Worlds and Learning - Leveraging Virtual Worlds in Educational Innovations   Video
Time: 3:45 p.m. - 5:00 p.m.
Location: AT&T Conference Center

This panel explores innovative applications of virtual worlds in a variety of educational settings. Questions it seeks to answer include: What are the challenges in building innovations and diffusing them? what will next-generation innovations in virtual worlds for education look like?

Slides from the panel session

Leslie Jarmon's Slides

Joe Sanchez's Slides

Chuck Hamilton's Slides

Chair:
Sharon Strover, University of Texas
Panelists:
Joe Sanchez, University of Texas
Leslie Jarmon, DIIA
Rachel Maguire, Institute for the Future
Chuck Hamilton, IBM Center for Advanced Learning


      
Tower




Last updated Tuesday, March 17, 2009
McCombs School of Business, University of Texas at Austin.